VooDoo5 5500 AGP版とPCI版(2)

 環境はGeometry Assist ONの時と同じ。
  Geometry Assist OFF -Athlon       PCI版        AGP版

3DMark Result 3751 3D marks 3945 3D marks
CPU Speed 195 CPU 3D marks 212 CPU 3D marks
Game 1 - Helicopter - Low Detail 79.31 FPS 83.7 FPS
Game 1 - Helicopter - Medium Detail 50.52 FPS 53.4 FPS
Game 1 - Helicopter - High Detail 19.42 FPS 21.3 FPS
Game 2 - Adventure - Low Detail 92.14 FPS 95.2 FPS
Game 2 - Adventure - Medium Detail 46.07 FPS 48.4 FPS
Game 2 - Adventure - High Detail 25.09 FPS 26.7 FPS
Fill Rate (Single-Texturing) 509.43 MTexels/s 509.4 MTexel/s
Fill Rate (Multi-Texturing) 590.54 MTexels/s 590.5 MTexel/s
High Polygon Count (1 Light) 3342 KTriangles/s 3640 KTriangles/s
High Polygon Count (4 Lights) 3025 KTriangles/s 3295 KTriangles/s
High Polygon Count (8 Lights) 2577 KTriangles/s 2775 KTriangles/s
8MB Texture Rendering Speed 324.52 FPS 324.8 FPS
16MB Texture Rendering Speed 318.08 FPS 318.5 FPS
32MB Texture Rendering Speed 227.01 FPS 231.5 FPS
64MB Texture Rendering Speed 110.64 FPS 115.8 FPS
Bump Mapping (Emboss, 3-pass) 154.01 FPS 154.4 FPS
Bump Mapping (Emboss, 2-pass) 200.72 FPS 201.2 FPS
Bump Mapping (Emboss, 1-pass) 319.53 FPS 320.4 FPS
Bump Mapping (Environment) Not Supported Not Supported

 Geometry Assist OFF -softwareT&L

3DMark Result 3488 3D marks 3661 3D marks
CPU Speed 172 CPU 3D marks 185 CPU 3D marks
Game 1 - Helicopter - Low Detail 71.79 FPS 75.8 FPS
Game 1 - Helicopter - Medium Detail 45.37 FPS 48.3 FPS
Game 1 - Helicopter - High Detail 16.56 FPS 18.0 FPS
Game 2 - Adventure - Low Detail 91.29 FPS 94.1 FPS
Game 2 - Adventure - Medium Detail 42.80 FPS 44.8 FPS
Game 2 - Adventure - High Detail 22.88 FPS 24.1 FPS
Fill Rate (Single-Texturing) 509.40 MTexels/s 509.4 MTexels/s
Fill Rate (Multi-Texturing) 590.17 MTexels/s 590.5 MTexels/s
High Polygon Count (1 Light) 3455 KTriangles/s 3942 KTriangles/s
High Polygon Count (4 Lights) 2341 KTriangles/s 2579 KTriangles/s
High Polygon Count (8 Lights) 1681 KTriangles/s 1777 KTriangles/s
8MB Texture Rendering Speed 314.18 FPS 314.4 FPS
16MB Texture Rendering Speed 310.09 FPS 310.8 FPS
32MB Texture Rendering Speed 221.02 FPS 225.1 FPS
64MB Texture Rendering Speed 110.93 FPS 116.1 FPS
Bump Mapping (Emboss, 3-pass) 154.07 FPS 154.4 FPS
Bump Mapping (Emboss, 2-pass) 200.82 FPS 201.3 FPS
Bump Mapping (Emboss, 1-pass) 319.70 FPS 320.4 FPS
Bump Mapping (Environment) Not Supported Not Supported

 (適当な)まとめ 

OFFのときもONの時と同様にAGP版のほうがPCI版よりGame1,Game2,High Polygon Count が高い値を出している。

次のページはQuake3でのAGP版とPCI版での結果を載せてあります。