VooDoo5 5500 AGP版とPCI版(2)
環境はGeometry Assist ONの時と同じ。
Geometry Assist OFF -Athlon PCI版 AGP版
3DMark Result | 3751 3D marks | 3945 3D marks |
CPU Speed | 195 CPU 3D marks | 212 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 79.31 FPS | 83.7 FPS |
Game 1 - Helicopter - Medium Detail | 50.52 FPS | 53.4 FPS |
Game 1 - Helicopter - High Detail | 19.42 FPS | 21.3 FPS |
Game 2 - Adventure - Low Detail | 92.14 FPS | 95.2 FPS |
Game 2 - Adventure - Medium Detail | 46.07 FPS | 48.4 FPS |
Game 2 - Adventure - High Detail | 25.09 FPS | 26.7 FPS |
Fill Rate (Single-Texturing) | 509.43 MTexels/s | 509.4 MTexel/s |
Fill Rate (Multi-Texturing) | 590.54 MTexels/s | 590.5 MTexel/s |
High Polygon Count (1 Light) | 3342 KTriangles/s | 3640 KTriangles/s |
High Polygon Count (4 Lights) | 3025 KTriangles/s | 3295 KTriangles/s |
High Polygon Count (8 Lights) | 2577 KTriangles/s | 2775 KTriangles/s |
8MB Texture Rendering Speed | 324.52 FPS | 324.8 FPS |
16MB Texture Rendering Speed | 318.08 FPS | 318.5 FPS |
32MB Texture Rendering Speed | 227.01 FPS | 231.5 FPS |
64MB Texture Rendering Speed | 110.64 FPS | 115.8 FPS |
Bump Mapping (Emboss, 3-pass) | 154.01 FPS | 154.4 FPS |
Bump Mapping (Emboss, 2-pass) | 200.72 FPS | 201.2 FPS |
Bump Mapping (Emboss, 1-pass) | 319.53 FPS | 320.4 FPS |
Bump Mapping (Environment) | Not Supported | Not Supported |
Geometry Assist OFF -softwareT&L
3DMark Result | 3488 3D marks | 3661 3D marks |
CPU Speed | 172 CPU 3D marks | 185 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 71.79 FPS | 75.8 FPS |
Game 1 - Helicopter - Medium Detail | 45.37 FPS | 48.3 FPS |
Game 1 - Helicopter - High Detail | 16.56 FPS | 18.0 FPS |
Game 2 - Adventure - Low Detail | 91.29 FPS | 94.1 FPS |
Game 2 - Adventure - Medium Detail | 42.80 FPS | 44.8 FPS |
Game 2 - Adventure - High Detail | 22.88 FPS | 24.1 FPS |
Fill Rate (Single-Texturing) | 509.40 MTexels/s | 509.4 MTexels/s |
Fill Rate (Multi-Texturing) | 590.17 MTexels/s | 590.5 MTexels/s |
High Polygon Count (1 Light) | 3455 KTriangles/s | 3942 KTriangles/s |
High Polygon Count (4 Lights) | 2341 KTriangles/s | 2579 KTriangles/s |
High Polygon Count (8 Lights) | 1681 KTriangles/s | 1777 KTriangles/s |
8MB Texture Rendering Speed | 314.18 FPS | 314.4 FPS |
16MB Texture Rendering Speed | 310.09 FPS | 310.8 FPS |
32MB Texture Rendering Speed | 221.02 FPS | 225.1 FPS |
64MB Texture Rendering Speed | 110.93 FPS | 116.1 FPS |
Bump Mapping (Emboss, 3-pass) | 154.07 FPS | 154.4 FPS |
Bump Mapping (Emboss, 2-pass) | 200.82 FPS | 201.3 FPS |
Bump Mapping (Emboss, 1-pass) | 319.70 FPS | 320.4 FPS |
Bump Mapping (Environment) | Not Supported | Not Supported |
(適当な)まとめ
OFFのときもONの時と同様にAGP版のほうがPCI版よりGame1,Game2,High Polygon Count が高い値を出している。