(1) 3DMARK2000 ver1.1

 環境は  CPU : Athlon(Thunderbard) 900MHz
       メモリー : 256MB
       M/B : Asus A7V(KT133)
        OS : Win98+DirectX7a
       ドライバーはGeForce2MX(SDRAM版)はVer631、RadeonLEは最新ベータドライバーの7078を使用。垂直同期はoff

   1. 1024×768 16ビットカラー Direct3D T&L

                       GeForce2MX   RadeonLE

3DMark Result 4515 3D marks 3609 3D marks 
CPU Speed 435 CPU 3D marks 373 CPU 3D marks
Game 1 - Helicopter - Low Detail 85.4 FPS 69.9 FPS
Game 1 - Helicopter - Medium Detail 64.5 FPS 51.4 FPS
Game 1 - Helicopter - High Detail 30.8 FPS 25.2 FPS
Game 2 - Adventure - Low Detail 87.9 FPS 66.7 FPS
Game 2 - Adventure - Medium Detail 65.5 FPS 53.1 FPS
Game 2 - Adventure - High Detail 42.1 FPS 34.6 FPS
Fill Rate (Single-Texturing) 307.9 MTexels/s 232.0 MTexels/s
Fill Rate (Multi-Texturing) 604.0 MTexels/s 480.5 MTexels/s
High Polygon Count (1 Light) 7098 KTriangles/s 4654 KTriangles/s
High Polygon Count (4 Lights) 5108 KTriangles/s 3177 KTriangles/s
High Polygon Count (8 Lights) 2901 KTriangles/s 2517 KTriangles/s
8MB Texture Rendering Speed 211.8 FPS 138.3 FPS
16MB Texture Rendering Speed 202.7 FPS 135.7 FPS
32MB Texture Rendering Speed 167.5 FPS 127.4 FPS
64MB Texture Rendering Speed 99.6 FPS 98.4 FPS
Bump Mapping (Emboss, 3-pass) 129.3 FPS 101.2 FPS
Bump Mapping (Emboss, 2-pass) 156.0 FPS 121.1 FPS
Bump Mapping (Emboss, 1-pass) 222.2 FPS 174.9 FPS
Bump Mapping (Environment) Not Supported 84.4 FPS

  2. 1024×768 16ビットカラー Athlon 

                       GeForce2MX    RadeonLE

3DMark Result 4362 3D marks 3808 3D marks 
CPU Speed 310 CPU 3D marks 276 CPU 3D marks
Game 1 - Helicopter - Low Detail 83.4 FPS 71.4 FPS
Game 1 - Helicopter - Medium Detail 60.4 FPS 53.0 FPS
Game 1 - Helicopter - High Detail 29.0 FPS 25.6 FPS
Game 2 - Adventure - Low Detail 95.3 FPS 75.9 FPS
Game 2 - Adventure - Medium Detail 59.7 FPS 55.5 FPS
Game 2 - Adventure - High Detail 38.7 FPS 35.0 FPS
Fill Rate (Single-Texturing) 307.9 MTexels/s 232.0 MTexels/s
Fill Rate (Multi-Texturing) 603.9 MTexels/s 480.5 MTexels/s
High Polygon Count (1 Light) 6955 KTriangles/s 6833 KTriangles/s
High Polygon Count (4 Lights) 5886 KTriangles/s 5850 KTriangles/s
High Polygon Count (8 Lights) 4431 KTriangles/s 4295 KTriangles/s
8MB Texture Rendering Speed 215.2 FPS 140.1 FPS
16MB Texture Rendering Speed 210.8 FPS 139.1 FPS
32MB Texture Rendering Speed 188.1 FPS 134.1 FPS
64MB Texture Rendering Speed 123.6 FPS 113.4 FPS
Bump Mapping (Emboss, 3-pass) 129.1 FPS 101.2 FPS
Bump Mapping (Emboss, 2-pass) 155.7 FPS 121.1.9 FPS
Bump Mapping (Emboss, 1-pass) 222.1 FPS 174.9 FPS
Bump Mapping (Environment) Not Supported 84.4 FPS

  LEはGeForce2MXに完敗してます。しかもT&L未使用時のほうがT&L使用時よりも性能高くなっています。

  3. 1024×768 32ビットカラー Direct3D T&L

                       GeForce2MX    RadeonLE

3DMark Result 3108 3D marks 3324 3D marks 
CPU Speed not not
Game 1 - Helicopter - Low Detail 59.3 FPS 64.1 FPS
Game 1 - Helicopter - Medium Detail 41.5 FPS 48.2 FPS
Game 1 - Helicopter - High Detail 18.4 FPS 24.0 FPS
Game 2 - Adventure - Low Detail 54.1 FPS 58.6 FPS
Game 2 - Adventure - Medium Detail 49.5 FPS 48.7 FPS
Game 2 - Adventure - High Detail 36.2 FPS 33.3 FPS
Fill Rate (Single-Texturing) 159.0 MTexels/s 223.1 MTexels/s
Fill Rate (Multi-Texturing) 330.4 MTexels/s 462.1 MTexels/s
High Polygon Count (1 Light) 5494 KTriangles/s 4508 KTriangles/s
High Polygon Count (4 Lights) 4270 KTriangles/s 3108 KTriangles/s
High Polygon Count (8 Lights) 2701 KTriangles/s 2480 KTriangles/s
8MB Texture Rendering Speed 133.7 FPS 122.0 FPS
16MB Texture Rendering Speed 128.5 FPS 121.2 FPS
32MB Texture Rendering Speed 115.5 FPS 109.5 FPS
64MB Texture Rendering Speed 91.0 FPS 107.2 FPS
Bump Mapping (Emboss, 3-pass) 62.8 FPS 83.2 FPS
Bump Mapping (Emboss, 2-pass) 78.2 FPS 90.6 FPS
Bump Mapping (Emboss, 1-pass) 126.0 FPS 134.2 FPS
Bump Mapping (Environment) Not Supported 62.2 FPS

 4. 1024×768 32ビットカラー Athlon 

                       GeForce2MX    RadeonLE

3DMark Result 3155 3D marks 3550 3D marks 
CPU Speed not not
Game 1 - Helicopter - Low Detail 56.6 FPS 67.5 FPS
Game 1 - Helicopter - Medium Detail 44.1 FPS 50.1 FPS
Game 1 - Helicopter - High Detail 19.1 FPS 24.4 FPS
Game 2 - Adventure - Low Detail 56.9 FPS 66.3 FPS
Game 2 - Adventure - Medium Detail 50.9 FPS 52.6 FPS
Game 2 - Adventure - High Detail 35.9 FPS 35.0 FPS
Fill Rate (Single-Texturing) 159.0 MTexels/s 223.1 MTexels/s
Fill Rate (Multi-Texturing) 330.3 MTexels/s 462.2 MTexels/s
High Polygon Count (1 Light) 5957 KTriangles/s 6432 KTriangles/s
High Polygon Count (4 Lights) 5726 KTriangles/s 5584 KTriangles/s
High Polygon Count (8 Lights) 4492 KTriangles/s 4343 KTriangles/s
8MB Texture Rendering Speed 132.6 FPS 122.8 FPS
16MB Texture Rendering Speed 129.4 FPS 122.6 FPS
32MB Texture Rendering Speed 117.3 FPS 113.9 FPS
64MB Texture Rendering Speed 108.0 FPS 112.6 FPS
Bump Mapping (Emboss, 3-pass) 62.8 FPS 83.3 FPS
Bump Mapping (Emboss, 2-pass) 78.2 FPS 90.6 FPS
Bump Mapping (Emboss, 1-pass) 125.9 FPS 134.2 FPS
Bump Mapping (Environment) Not Supported 62.2 FPS

 32ビットカラー時だとLEのほうがMXよりスコアが高いことがわかる。特に負荷が高い場面ほど差がでていることがわかる。(経験上Game1のほうがGame2より重いことから)

  次ページは3DMARK2000でのFSAA性能比較である。