(1) 3DMARK2000 ver1.1
環境は CPU : Athlon(Thunderbard) 900MHz
メモリー : 256MB
M/B : Asus A7V(KT133)
OS : Win98+DirectX7a
ドライバーはGeForce2MX(SDRAM版)はVer631、RadeonLEは最新ベータドライバーの7078を使用。垂直同期はoff
1. 1024×768 16ビットカラー Direct3D T&L
GeForce2MX RadeonLE
3DMark Result | 4515 3D marks | 3609 3D marks |
CPU Speed | 435 CPU 3D marks | 373 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 85.4 FPS | 69.9 FPS |
Game 1 - Helicopter - Medium Detail | 64.5 FPS | 51.4 FPS |
Game 1 - Helicopter - High Detail | 30.8 FPS | 25.2 FPS |
Game 2 - Adventure - Low Detail | 87.9 FPS | 66.7 FPS |
Game 2 - Adventure - Medium Detail | 65.5 FPS | 53.1 FPS |
Game 2 - Adventure - High Detail | 42.1 FPS | 34.6 FPS |
Fill Rate (Single-Texturing) | 307.9 MTexels/s | 232.0 MTexels/s |
Fill Rate (Multi-Texturing) | 604.0 MTexels/s | 480.5 MTexels/s |
High Polygon Count (1 Light) | 7098 KTriangles/s | 4654 KTriangles/s |
High Polygon Count (4 Lights) | 5108 KTriangles/s | 3177 KTriangles/s |
High Polygon Count (8 Lights) | 2901 KTriangles/s | 2517 KTriangles/s |
8MB Texture Rendering Speed | 211.8 FPS | 138.3 FPS |
16MB Texture Rendering Speed | 202.7 FPS | 135.7 FPS |
32MB Texture Rendering Speed | 167.5 FPS | 127.4 FPS |
64MB Texture Rendering Speed | 99.6 FPS | 98.4 FPS |
Bump Mapping (Emboss, 3-pass) | 129.3 FPS | 101.2 FPS |
Bump Mapping (Emboss, 2-pass) | 156.0 FPS | 121.1 FPS |
Bump Mapping (Emboss, 1-pass) | 222.2 FPS | 174.9 FPS |
Bump Mapping (Environment) | Not Supported | 84.4 FPS |
2. 1024×768 16ビットカラー Athlon
GeForce2MX RadeonLE
3DMark Result | 4362 3D marks | 3808 3D marks |
CPU Speed | 310 CPU 3D marks | 276 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 83.4 FPS | 71.4 FPS |
Game 1 - Helicopter - Medium Detail | 60.4 FPS | 53.0 FPS |
Game 1 - Helicopter - High Detail | 29.0 FPS | 25.6 FPS |
Game 2 - Adventure - Low Detail | 95.3 FPS | 75.9 FPS |
Game 2 - Adventure - Medium Detail | 59.7 FPS | 55.5 FPS |
Game 2 - Adventure - High Detail | 38.7 FPS | 35.0 FPS |
Fill Rate (Single-Texturing) | 307.9 MTexels/s | 232.0 MTexels/s |
Fill Rate (Multi-Texturing) | 603.9 MTexels/s | 480.5 MTexels/s |
High Polygon Count (1 Light) | 6955 KTriangles/s | 6833 KTriangles/s |
High Polygon Count (4 Lights) | 5886 KTriangles/s | 5850 KTriangles/s |
High Polygon Count (8 Lights) | 4431 KTriangles/s | 4295 KTriangles/s |
8MB Texture Rendering Speed | 215.2 FPS | 140.1 FPS |
16MB Texture Rendering Speed | 210.8 FPS | 139.1 FPS |
32MB Texture Rendering Speed | 188.1 FPS | 134.1 FPS |
64MB Texture Rendering Speed | 123.6 FPS | 113.4 FPS |
Bump Mapping (Emboss, 3-pass) | 129.1 FPS | 101.2 FPS |
Bump Mapping (Emboss, 2-pass) | 155.7 FPS | 121.1.9 FPS |
Bump Mapping (Emboss, 1-pass) | 222.1 FPS | 174.9 FPS |
Bump Mapping (Environment) | Not Supported | 84.4 FPS |
LEはGeForce2MXに完敗してます。しかもT&L未使用時のほうがT&L使用時よりも性能高くなっています。
3. 1024×768 32ビットカラー Direct3D T&L
GeForce2MX RadeonLE
3DMark Result | 3108 3D marks | 3324 3D marks |
CPU Speed | not | not |
Game 1 - Helicopter - Low Detail | 59.3 FPS | 64.1 FPS |
Game 1 - Helicopter - Medium Detail | 41.5 FPS | 48.2 FPS |
Game 1 - Helicopter - High Detail | 18.4 FPS | 24.0 FPS |
Game 2 - Adventure - Low Detail | 54.1 FPS | 58.6 FPS |
Game 2 - Adventure - Medium Detail | 49.5 FPS | 48.7 FPS |
Game 2 - Adventure - High Detail | 36.2 FPS | 33.3 FPS |
Fill Rate (Single-Texturing) | 159.0 MTexels/s | 223.1 MTexels/s |
Fill Rate (Multi-Texturing) | 330.4 MTexels/s | 462.1 MTexels/s |
High Polygon Count (1 Light) | 5494 KTriangles/s | 4508 KTriangles/s |
High Polygon Count (4 Lights) | 4270 KTriangles/s | 3108 KTriangles/s |
High Polygon Count (8 Lights) | 2701 KTriangles/s | 2480 KTriangles/s |
8MB Texture Rendering Speed | 133.7 FPS | 122.0 FPS |
16MB Texture Rendering Speed | 128.5 FPS | 121.2 FPS |
32MB Texture Rendering Speed | 115.5 FPS | 109.5 FPS |
64MB Texture Rendering Speed | 91.0 FPS | 107.2 FPS |
Bump Mapping (Emboss, 3-pass) | 62.8 FPS | 83.2 FPS |
Bump Mapping (Emboss, 2-pass) | 78.2 FPS | 90.6 FPS |
Bump Mapping (Emboss, 1-pass) | 126.0 FPS | 134.2 FPS |
Bump Mapping (Environment) | Not Supported | 62.2 FPS |
4. 1024×768 32ビットカラー Athlon
GeForce2MX RadeonLE
3DMark Result | 3155 3D marks | 3550 3D marks |
CPU Speed | not | not |
Game 1 - Helicopter - Low Detail | 56.6 FPS | 67.5 FPS |
Game 1 - Helicopter - Medium Detail | 44.1 FPS | 50.1 FPS |
Game 1 - Helicopter - High Detail | 19.1 FPS | 24.4 FPS |
Game 2 - Adventure - Low Detail | 56.9 FPS | 66.3 FPS |
Game 2 - Adventure - Medium Detail | 50.9 FPS | 52.6 FPS |
Game 2 - Adventure - High Detail | 35.9 FPS | 35.0 FPS |
Fill Rate (Single-Texturing) | 159.0 MTexels/s | 223.1 MTexels/s |
Fill Rate (Multi-Texturing) | 330.3 MTexels/s | 462.2 MTexels/s |
High Polygon Count (1 Light) | 5957 KTriangles/s | 6432 KTriangles/s |
High Polygon Count (4 Lights) | 5726 KTriangles/s | 5584 KTriangles/s |
High Polygon Count (8 Lights) | 4492 KTriangles/s | 4343 KTriangles/s |
8MB Texture Rendering Speed | 132.6 FPS | 122.8 FPS |
16MB Texture Rendering Speed | 129.4 FPS | 122.6 FPS |
32MB Texture Rendering Speed | 117.3 FPS | 113.9 FPS |
64MB Texture Rendering Speed | 108.0 FPS | 112.6 FPS |
Bump Mapping (Emboss, 3-pass) | 62.8 FPS | 83.3 FPS |
Bump Mapping (Emboss, 2-pass) | 78.2 FPS | 90.6 FPS |
Bump Mapping (Emboss, 1-pass) | 125.9 FPS | 134.2 FPS |
Bump Mapping (Environment) | Not Supported | 62.2 FPS |
32ビットカラー時だとLEのほうがMXよりスコアが高いことがわかる。特に負荷が高い場面ほど差がでていることがわかる。(経験上Game1のほうがGame2より重いことから)