(2) 3DMARK2000 ver1.1 FSAA使用

 環境は  CPU : Athlon(Thunderbard) 900MHz
       メモリー : 256MB
       M/B : Asus A7V(KT133)
        OS : Win98+DirectX7a
       ドライバーはGeForce2MX(SDRAM版)はVer631、RadeonLEは最新ベータドライバーの7078を使用。垂直同期はoff

   1. 640×480 16ビットカラー Direct3D T&L使用 FSAA2×2

                       GeForce2MX   RadeonLE

3DMark Result 3295 3D marks 3055 3D marks 
CPU Speed 286 CPU 3D marks 326 CPU 3D marks
Game 1 - Helicopter - Low Detail 57.0 FPS 61.2 FPS
Game 1 - Helicopter - Medium Detail 44.3 FPS 46.8 FPS
Game 1 - Helicopter - High Detail 22.6 FPS 24.8 FPS
Game 2 - Adventure - Low Detail 59.8 FPS 57.8 FPS
Game 2 - Adventure - Medium Detail 53.0 FPS 38.5 FPS
Game 2 - Adventure - High Detail 37.8 FPS 25.6 FPS
Fill Rate (Single-Texturing) 75.2 MTexels/s 85.6 MTexels/s
Fill Rate (Multi-Texturing) 137.4 MTexels/s 153.6 MTexels/s
High Polygon Count (1 Light) 6124 KTriangles/s 4527 KTriangles/s
High Polygon Count (4 Lights) 4544 KTriangles/s 3092 KTriangles/s
High Polygon Count (8 Lights) 2740 KTriangles/s 2451 KTriangles/s
8MB Texture Rendering Speed 125.1 FPS 113.9 FPS
16MB Texture Rendering Speed 121.5 FPS 108.3 FPS
32MB Texture Rendering Speed 109.4 FPS 98.2 FPS
64MB Texture Rendering Speed 88.8 FPS 76.3 FPS
Bump Mapping (Emboss, 3-pass) 87.1 FPS 78.5 FPS
Bump Mapping (Emboss, 2-pass) 105.5 FPS 93.6 FPS
Bump Mapping (Emboss, 1-pass) 133.6 FPS 126.2 FPS
Bump Mapping (Environment) Not Supported 75.9 FPS

  2. 640×480 32ビットカラー Direct3D T&L使用 FSAA2×2 

                       GeForce2MX    RadeonLE

3DMark Result 2318 3D marks 2864 3D marks 
CPU Speed not not
Game 1 - Helicopter - Low Detail 41.8 FPS 57.1 FPS
Game 1 - Helicopter - Medium Detail 30.6 FPS 44.5 FPS
Game 1 - Helicopter - High Detail 14.6 FPS 24.2 FPS
Game 2 - Adventure - Low Detail 38.7 FPS 51.4 FPS
Game 2 - Adventure - Medium Detail 36.6 FPS 36.1 FPS
Game 2 - Adventure - High Detail 30.9 FPS 24.5 FPS
Fill Rate (Single-Texturing) 43.4 MTexels/s 81.1 MTexels/s
Fill Rate (Multi-Texturing) 81.8 MTexels/s 140.9 MTexels/s
High Polygon Count (1 Light) 4519 KTriangles/s 4363 KTriangles/s
High Polygon Count (4 Lights) 3679 KTriangles/s 3018 KTriangles/s
High Polygon Count (8 Lights) 2479 KTriangles/s 2408 KTriangles/s
8MB Texture Rendering Speed 81.3 FPS 99.3 FPS
16MB Texture Rendering Speed 79.1 FPS 97.6 FPS
32MB Texture Rendering Speed 72.8 FPS 90.0 FPS
64MB Texture Rendering Speed 57.4 FPS 85.3 FPS
Bump Mapping (Emboss, 3-pass) 46.4 FPS 67.2 FPS
Bump Mapping (Emboss, 2-pass) 57.1 FPS 73.4 FPS
Bump Mapping (Emboss, 1-pass) 81.8 FPS 100.1 FPS
Bump Mapping (Environment) Not Supported 57.9 FPS

  32ビット時にはかなり大きな差が開いていることが分かる。Game1の差は激しいが、Game2では負荷が高いところではLEはMXに負けている。

  3. 640×480 16ビットカラー Direct3D T&L使用 FSAA4×4

                       GeForce2MX    RadeonLE

3DMark Result 1616 3D marks 2176 3D marks 
CPU Speed 174 CPU 3D marks 310 CPU 3D marks
Game 1 - Helicopter - Low Detail 25.5 FPS 41.0 FPS
Game 1 - Helicopter - Medium Detail 20.6 FPS 32..0 FPS
Game 1 - Helicopter - High Detail 11.3 FPS 17.0 FPS
Game 2 - Adventure - Low Detail 27.0 FPS 39.3 FPS
Game 2 - Adventure - Medium Detail 25.9 FPS 30.4 FPS
Game 2 - Adventure - High Detail 24.3 FPS 21.7 FPS
Fill Rate (Single-Texturing) 31.2 MTexels/s 52.1 MTexels/s
Fill Rate (Multi-Texturing) 54.2 MTexels/s 99.8 MTexels/s
High Polygon Count (1 Light) 3710 KTriangles/s 3910 KTriangles/s
High Polygon Count (4 Lights) 3124 KTriangles/s 2840 KTriangles/s
High Polygon Count (8 Lights) 2235 KTriangles/s 2315 KTriangles/s
8MB Texture Rendering Speed 49.7 FPS 74.9 FPS
16MB Texture Rendering Speed 48.9 FPS 72.3 FPS
32MB Texture Rendering Speed 45.2 FPS 68.7 FPS
64MB Texture Rendering Speed 41.1 FPS 62.1 FPS
Bump Mapping (Emboss, 3-pass) 39.0 FPS 53.3 FPS
Bump Mapping (Emboss, 2-pass) 46.9 FPS 66.1 FPS
Bump Mapping (Emboss, 1-pass) 53.0 FPS 88.8 FPS
Bump Mapping (Environment) Not Supported 51.9 FPS

  4. 640×480 32ビットカラー Direct3D T&L使用 FSAA4×4

                       GeForce2MX    RadeonLE

3DMark Result 1057 3D marks 1994 3D marks 
CPU Speed not not
Game 1 - Helicopter - Low Detail 18.3 FPS 38.2 FPS
Game 1 - Helicopter - Medium Detail 14.1 FPS 29.9 FPS
Game 1 - Helicopter - High Detail 7.2 FPS 16.3 FPS
Game 2 - Adventure - Low Detail 16.8 FPS 34.1 FPS
Game 2 - Adventure - Medium Detail 16.1 FPS 27.5 FPS
Game 2 - Adventure - High Detail 15.5 FPS 20.2 FPS
Fill Rate (Single-Texturing) 17.9 MTexels/s 48.5 MTexels/s
Fill Rate (Multi-Texturing) 31.7 MTexels/s 88.3 MTexels/s
High Polygon Count (1 Light) 2450 KTriangles/s 3661 KTriangles/s
High Polygon Count (4 Lights) 2217 KTriangles/s 2707 KTriangles/s
High Polygon Count (8 Lights) 1782 KTriangles/s 2225 KTriangles/s
8MB Texture Rendering Speed 30.8 FPS 62.3 FPS
16MB Texture Rendering Speed 30.3 FPS 61.4 FPS
32MB Texture Rendering Speed 28.9 FPS 57.4 FPS
64MB Texture Rendering Speed 14.0 FPS 55.4 FPS
Bump Mapping (Emboss, 3-pass) 21.5 FPS 45.2 FPS
Bump Mapping (Emboss, 2-pass) 25.6 FPS 51.5 FPS
Bump Mapping (Emboss, 1-pass) 33.0 FPS 69.5 FPS
Bump Mapping (Environment) Not Supported 38.2 FPS

 4ではLEがすべての項目でMXに勝っていることが分かる。理由はどう考えてもメモリーの帯域幅の違いのせいとしか考えられない。また、結果を見て分かるように、ATIの伝統?らしく例によって16bitカラーと32bitカラー時の違いが少ない。

  次ページはRadeonLEにおいて、「Fast Z-clear」を有効にしたときの違いを3DMARK2000を用いて調べることにする。