(1) 3DMARK2000 ver1.1

  まずはおなじみのベンチマークソフトでの測定結果です。

  環境は、  CPU : Pentium3 700
         メモリー : 256MB
         M/B : EpoX EP-BX6SE(rev 0.31)
         OS : Win98SE + DirectX8

  である。また、ドライバーはGeForce2MX PCI版と比較用のAGP版ともリファレンス631を用いた。

    1.  1024*768 16bit Triple D3DT&L

                           PCI版         AGP版

3DMark Result 1436 3D marks 4425 3D marks 
CPU Speed 80 CPU 3D marks 396 CPU 3D marks
Game 1 - Helicopter - Low Detail 36.3 FPS 85.8 FPS
Game 1 - Helicopter - Medium Detail 20.7 FPS 63.8 FPS
Game 1 - Helicopter - High Detail 5.5 FPS 32.5 FPS
Game 2 - Adventure - Low Detail 27.2 FPS 92.5 FPS
Game 2 - Adventure - Medium Detail 18.3 FPS 58.5 FPS
Game 2 - Adventure - High Detail 11.7 FPS 35.7 FPS
Fill Rate (Single-Texturing) 308.0 MTexels/s 307.9 MTexels/s
Fill Rate (Multi-Texturing) 603.8 MTexels/s 604.1 MTexels/s
High Polygon Count (1 Light) 353 KTriangles/s 9534 KTriangles/s
High Polygon Count (4 Lights) 354 KTriangles/s 7680 KTriangles/s
High Polygon Count (8 Lights) 353 KTriangles/s 4609 KTriangles/s
8MB Texture Rendering Speed 173.4 FPS 213.1 FPS
16MB Texture Rendering Speed 112.8 FPS 204.2 FPS
32MB Texture Rendering Speed 89.5 FPS 147.4 FPS
64MB Texture Rendering Speed 39.8 FPS 65.2 FPS
Bump Mapping (Emboss, 3-pass) 127.9 FPS 129.1 FPS
Bump Mapping (Emboss, 2-pass) 154.1 FPS 155.5 FPS
Bump Mapping (Emboss, 1-pass) 219.5 FPS 221.5 FPS
Bump Mapping (Environment) Not Supported Not Supported

まず、みなさんはこの結果を見て全員が必ず、「これは絶対間違いだ」と思われると思いますが、これは事実です。(汗
明らかにPCI版はかくかくしています。

  2. 1024*768 16bit TripleSSE

                            PCI版         AGP版

3DMark Result 2733 3D marks 4082 3D marks 
CPU Speed 152 CPU 3D marks 285 CPU 3D marks
Game 1 - Helicopter - Low Detail 54.2 FPS 78.5 FPS
Game 1 - Helicopter - Medium Detail 33.7 FPS 55.8 FPS
Game 1 - Helicopter - High Detail 9.4 FPS 29.1 FPS
Game 2 - Adventure - Low Detail 66.8 FPS 91.5 FPS
Game 2 - Adventure - Medium Detail 40.4 FPS 53.2 FPS
Game 2 - Adventure - High Detail 23.3 FPS 32.0 FPS
Fill Rate (Single-Texturing) 308.0 MTexels/s 307.9 MTexels/s
Fill Rate (Multi-Texturing) 603.9 MTexels/s 604.1 MTexels/s
High Polygon Count (1 Light) 848 KTriangles/s 6080 KTriangles/s
High Polygon Count (4 Lights) 856 KTriangles/s 4898 KTriangles/s
High Polygon Count (8 Lights) 865 KTriangles/s 3961 KTriangles/s
8MB Texture Rendering Speed 215.8 FPS 214.4 FPS
16MB Texture Rendering Speed 210.6 FPS 210.0 FPS
32MB Texture Rendering Speed 152.3 FPS 172.9 FPS
64MB Texture Rendering Speed 62.6 FPS 84.6 FPS
Bump Mapping (Emboss, 3-pass) 128.3 FPS 128.9 FPS
Bump Mapping (Emboss, 2-pass) 154.6 FPS 155.6 FPS
Bump Mapping (Emboss, 1-pass) 220.0 FPS 221.6 FPS
Bump Mapping (Environment) Not Supported Not Supported

 T&Lを使わない設定にすると、AGP版はスコアが落ちるのに、PCI版は大幅にスコアが上がります。
見た目もT&L使用時よりかなり滑らかになります。でもHigh Polygon Countだけは相変わらず異常とも
言える値のままです。

  3. 1024*768 16bit Triple SoftT&L

                            PCI版         AGP版

3DMark Result 2485 3D marks 3093 3D marks 
CPU Speed 128 CPU 3D marks 214 CPU 3D marks
Game 1 - Helicopter - Low Detail 52.3 FPS 55.8 FPS
Game 1 - Helicopter - Medium Detail 32.9 FPS 39.4 FPS
Game 1 - Helicopter - High Detail 9.4 FPS 21.0 FPS
Game 2 - Adventure - Low Detail 61.6 FPS 75.8 FPS
Game 2 - Adventure - Medium Detail 32.7 FPS 41.5 FPS
Game 2 - Adventure - High Detail 18.2. FPS 24.3 FPS
Fill Rate (Single-Texturing) 308.0 MTexels/s 307.9 MTexels/s
Fill Rate (Multi-Texturing) 603.9 MTexels/s 604.1 MTexels/s
High Polygon Count (1 Light) 762 KTriangles/s 5973 KTriangles/s
High Polygon Count (4 Lights) 774 KTriangles/s 4305 KTriangles/s
High Polygon Count (8 Lights) 786 KTriangles/s 2987 KTriangles/s
8MB Texture Rendering Speed 207.7 FPS 214.9 FPS
16MB Texture Rendering Speed 193.9 FPS 210.3 FPS
32MB Texture Rendering Speed 125.8 FPS 161.0 FPS
64MB Texture Rendering Speed 61.6 FPS 81.4 FPS
Bump Mapping (Emboss, 3-pass) 128.3 FPS 129.0 FPS
Bump Mapping (Emboss, 2-pass) 154.5 FPS 155.6 FPS
Bump Mapping (Emboss, 1-pass) 219.8 FPS 221.5 FPS
Bump Mapping (Environment) Not Supported Not Supported

  差は縮まっているが、相変わらずHigh Polygon Countだけは値が異常なほど低い。
これはPCI接続にしたためなのか?

  4. 640*480 16bit FSAA(2*2) D3DT&L

                            PCI版         AGP版

3DMark Result 1279 3D marks 3379 3D marks 
CPU Speed 74 CPU 3D marks 279 CPU 3D marks
Game 1 - Helicopter - Low Detail 30.7 FPS 58.7 FPS
Game 1 - Helicopter - Medium Detail 18.7 FPS 46.9 FPS
Game 1 - Helicopter - High Detail 5.3 FPS 25.7 FPS
Game 2 - Adventure - Low Detail 24.1 FPS 65.1 FPS
Game 2 - Adventure - Medium Detail 16.7 FPS 51.0 FPS
Game 2 - Adventure - High Detail 11.1 FPS 34.2 FPS
Fill Rate (Single-Texturing) 75.3 MTexels/s 75.2 MTexels/s
Fill Rate (Multi-Texturing) 137.4 MTexels/s 137.4 MTexels/s
High Polygon Count (1 Light) 352 KTriangles/s 7600 KTriangles/s
High Polygon Count (4 Lights) 352 KTriangles/s 6409 KTriangles/s
High Polygon Count (8 Lights) 352 KTriangles/s 4195 KTriangles/s
8MB Texture Rendering Speed 111.9 FPS 127.4 FPS
16MB Texture Rendering Speed 98.6 FPS 124.9 FPS
32MB Texture Rendering Speed 70.4 FPS 113.2 FPS
64MB Texture Rendering Speed 38.3 FPS 76.2 FPS
Bump Mapping (Emboss, 3-pass) 89.6 FPS 90.1 FPS
Bump Mapping (Emboss, 2-pass) 110.5 FPS 111.2 FPS
Bump Mapping (Emboss, 1-pass) 134.1 FPS 134.9 FPS
Bump Mapping (Environment) Not Supported Not Supported

 PCI版はFSAAを使うと640*480でもゲームはかなりきつくなることが分かる。

  5. 640*480 16bit FSAA(2*2) SSE

                            PCI版         AGP版

3DMark Result 2260 3D marks 3368 3D marks 
CPU Speed 142 CPU 3D marks 266 CPU 3D marks
Game 1 - Helicopter - Low Detail 42.8 FPS 59.8 FPS
Game 1 - Helicopter - Medium Detail 28.4 FPS 45.8 FPS
Game 1 - Helicopter - High Detail 8.8 FPS 24.8 FPS
Game 2 - Adventure - Low Detail 50.7 FPS 66.6 FPS
Game 2 - Adventure - Medium Detail 35.2 FPS 50.9 FPS
Game 2 - Adventure - High Detail 22.4 FPS 32.0 FPS
Fill Rate (Single-Texturing) 75.3 MTexels/s 75.2 MTexels/s
Fill Rate (Multi-Texturing) 137.4 MTexels/s 137.4 MTexels/s
High Polygon Count (1 Light) 838 KTriangles/s 6095 KTriangles/s
High Polygon Count (4 Lights) 847 KTriangles/s 4918 KTriangles/s
High Polygon Count (8 Lights) 854 KTriangles/s 3970 KTriangles/s
8MB Texture Rendering Speed 128.4 FPS 127.8 FPS
16MB Texture Rendering Speed 127.3 FPS 126.4 FPS
32MB Texture Rendering Speed 107.5 FPS 118.3 FPS
64MB Texture Rendering Speed 71.3 FPS 92.0 FPS
Bump Mapping (Emboss, 3-pass) 89.7 FPS 90.0 FPS
Bump Mapping (Emboss, 2-pass) 110.7 FPS 111.2 FPS
Bump Mapping (Emboss, 1-pass) 134.3 FPS 134.9 FPS
Bump Mapping (Environment) Not Supported Not Supported

 PCI版はT&Lを使わないとかなりスコアが改善されることがわかる。軽めのゲームならば640*480で
FSAAをかけてもゲームができるだろう。

 次ページは実際に市販のゲームを使ったベンチ結果である。