(2) 3DMARK2000 ver1.1

 環境は  CPU : Athlon(Thunderbard) 900MHz
       メモリー : 256MB
       M/B : Asus A7V(KT133)
        OS : Win98+DirectX7a
       ドライバーはSDRAM版、DDR版ともver631を使用。垂直同期はoff。
     またDDR版のメモリークロックはオーバークロックし166MHzDDR駆動(SDRAM333MHz相当)
    で動作していることに注意してもらいたい。

   1. 1024×768 16ビットカラー Direct3D T&L

                          SDRAM版       DDR版

3DMark Result 4515 3D marks 4303 3D marks 
CPU Speed 435 CPU 3D marks 414 CPU 3D marks
Game 1 - Helicopter - Low Detail 85.4 FPS 81.9 FPS
Game 1 - Helicopter - Medium Detail 64.5 FPS 60.4 FPS
Game 1 - Helicopter - High Detail 30.8 FPS 28.3 FPS
Game 2 - Adventure - Low Detail 87.9 FPS 83.1 FPS
Game 2 - Adventure - Medium Detail 65.5 FPS 63.4 FPS
Game 2 - Adventure - High Detail 42.1 FPS 41.4 FPS
Fill Rate (Single-Texturing) 307.9 MTexels/s 305.7 MTexels/s
Fill Rate (Multi-Texturing) 604.0 MTexels/s 596.2 MTexels/s
High Polygon Count (1 Light) 7098 KTriangles/s 6799 KTriangles/s
High Polygon Count (4 Lights) 5108 KTriangles/s 4294 KTriangles/s
High Polygon Count (8 Lights) 2901 KTriangles/s 2464 KTriangles/s
8MB Texture Rendering Speed 211.8 FPS 207.8 FPS
16MB Texture Rendering Speed 202.7 FPS 199.8 FPS
32MB Texture Rendering Speed 167.5 FPS 164.1 FPS
64MB Texture Rendering Speed 99.6 FPS 101.5 FPS
Bump Mapping (Emboss, 3-pass) 129.3 FPS 118.7 FPS
Bump Mapping (Emboss, 2-pass) 156.0 FPS 145.5 FPS
Bump Mapping (Emboss, 1-pass) 222.2 FPS 212.3 FPS
Bump Mapping (Environment) Not Supported Not Supported

  2. 1024×768 16ビットカラー Athlon 

                          SDRAM版       DDR版

3DMark Result 4362 3D marks 4086 3D marks 
CPU Speed 310 CPU 3D marks 292 CPU 3D marks
Game 1 - Helicopter - Low Detail 83.4 FPS 78.2 FPS
Game 1 - Helicopter - Medium Detail 60.4 FPS 55.6 FPS
Game 1 - Helicopter - High Detail 29.0 FPS 24.8 FPS
Game 2 - Adventure - Low Detail 95.3 FPS 89.2 FPS
Game 2 - Adventure - Medium Detail 59.7 FPS 58.1 FPS
Game 2 - Adventure - High Detail 38.7 FPS 34.7 FPS
Fill Rate (Single-Texturing) 307.9 MTexels/s 305.7 MTexels/s
Fill Rate (Multi-Texturing) 603.9 MTexels/s 598.0 MTexels/s
High Polygon Count (1 Light) 6955 KTriangles/s 6286 KTriangles/s
High Polygon Count (4 Lights) 5886 KTriangles/s 5970 KTriangles/s
High Polygon Count (8 Lights) 4431 KTriangles/s 4489 KTriangles/s
8MB Texture Rendering Speed 215.2 FPS 210.2 FPS
16MB Texture Rendering Speed 210.8 FPS 205.2 FPS
32MB Texture Rendering Speed 188.1 FPS 174.9 FPS
64MB Texture Rendering Speed 123.6 FPS 121.4 FPS
Bump Mapping (Emboss, 3-pass) 129.1 FPS 118.0 FPS
Bump Mapping (Emboss, 2-pass) 155.7 FPS 144.7 FPS
Bump Mapping (Emboss, 1-pass) 222.1 FPS 212.9 FPS
Bump Mapping (Environment) Not Supported Not Supported

  3. 1024×768 32ビットカラー Direct3D T&L

                          SDRAM版       DDR版

3DMark Result 3108 3D marks 2916 3D marks 
CPU Speed not not
Game 1 - Helicopter - Low Detail 59.3 FPS 56.5 FPS
Game 1 - Helicopter - Medium Detail 41.5 FPS 39.1 FPS
Game 1 - Helicopter - High Detail 18.4 FPS 17.1 FPS
Game 2 - Adventure - Low Detail 54.1 FPS 51.0 FPS
Game 2 - Adventure - Medium Detail 49.5 FPS 45.6 FPS
Game 2 - Adventure - High Detail 36.2 FPS 33.7 FPS
Fill Rate (Single-Texturing) 159.0 MTexels/s 153.9 MTexels/s
Fill Rate (Multi-Texturing) 330.4 MTexels/s 318.7 MTexels/s
High Polygon Count (1 Light) 5494 KTriangles/s 4843 KTriangles/s
High Polygon Count (4 Lights) 4270 KTriangles/s 3553 KTriangles/s
High Polygon Count (8 Lights) 2701 KTriangles/s 2282 KTriangles/s
8MB Texture Rendering Speed 133.7 FPS 128.8 FPS
16MB Texture Rendering Speed 128.5 FPS 123.8 FPS
32MB Texture Rendering Speed 115.5 FPS 111.0 FPS
64MB Texture Rendering Speed 91.0 FPS 88.4 FPS
Bump Mapping (Emboss, 3-pass) 62.8 FPS 59.3 FPS
Bump Mapping (Emboss, 2-pass) 78.2 FPS 74.6 FPS
Bump Mapping (Emboss, 1-pass) 126.0 FPS 119.3 FPS
Bump Mapping (Environment) Not Supported Not Supported

 4. 1024×768 32ビットカラー Athlon 

                          SDRAM版       DDR版

3DMark Result 3155 3D marks 2928 3D marks 
CPU Speed not not
Game 1 - Helicopter - Low Detail 56.6 FPS 52.1 FPS
Game 1 - Helicopter - Medium Detail 44.1 FPS 39.5 FPS
Game 1 - Helicopter - High Detail 19.1 FPS 17.2 FPS
Game 2 - Adventure - Low Detail 56.9 FPS 53.2 FPS
Game 2 - Adventure - Medium Detail 50.9 FPS 47.8 FPS
Game 2 - Adventure - High Detail 35.9 FPS 34.2 FPS
Fill Rate (Single-Texturing) 159.0 MTexels/s 153.9 MTexels/s
Fill Rate (Multi-Texturing) 330.3 MTexels/s 318.7 MTexels/s
High Polygon Count (1 Light) 5957 KTriangles/s 4623 KTriangles/s
High Polygon Count (4 Lights) 5726 KTriangles/s 4600 KTriangles/s
High Polygon Count (8 Lights) 4492 KTriangles/s 4359 KTriangles/s
8MB Texture Rendering Speed 132.6 FPS 127.2 FPS
16MB Texture Rendering Speed 129.4 FPS 124.2 FPS
32MB Texture Rendering Speed 117.3 FPS 112.6 FPS
64MB Texture Rendering Speed 108.0 FPS 104.9 FPS
Bump Mapping (Emboss, 3-pass) 62.8 FPS 59.2 FPS
Bump Mapping (Emboss, 2-pass) 78.2 FPS 74.1 FPS
Bump Mapping (Emboss, 1-pass) 125.9 FPS 119.1 FPS
Bump Mapping (Environment) Not Supported Not Supported

 やはりDDR版がSDRAM版に負けていることが分かる。T&L使用時より未使用時の方が差が出ている。
Fill Rateもコアクロックが同じなのにDDR版の方が低い。でもなぜかHigh Polygon Countで一部DDR版が勝っている所がある。なぜ?

  次は市販のゲームソフトでの比較結果です。