(2) 3DMARK2000 ver1.1
環境は CPU : Athlon(Thunderbard) 900MHz
メモリー : 256MB
M/B : Asus A7V(KT133)
OS : Win98+DirectX7a
ドライバーはSDRAM版、DDR版ともver631を使用。垂直同期はoff。
またDDR版のメモリークロックはオーバークロックし166MHzDDR駆動(SDRAM333MHz相当)
で動作していることに注意してもらいたい。
1. 1024×768 16ビットカラー Direct3D T&L
SDRAM版 DDR版
3DMark Result | 4515 3D marks | 4303 3D marks |
CPU Speed | 435 CPU 3D marks | 414 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 85.4 FPS | 81.9 FPS |
Game 1 - Helicopter - Medium Detail | 64.5 FPS | 60.4 FPS |
Game 1 - Helicopter - High Detail | 30.8 FPS | 28.3 FPS |
Game 2 - Adventure - Low Detail | 87.9 FPS | 83.1 FPS |
Game 2 - Adventure - Medium Detail | 65.5 FPS | 63.4 FPS |
Game 2 - Adventure - High Detail | 42.1 FPS | 41.4 FPS |
Fill Rate (Single-Texturing) | 307.9 MTexels/s | 305.7 MTexels/s |
Fill Rate (Multi-Texturing) | 604.0 MTexels/s | 596.2 MTexels/s |
High Polygon Count (1 Light) | 7098 KTriangles/s | 6799 KTriangles/s |
High Polygon Count (4 Lights) | 5108 KTriangles/s | 4294 KTriangles/s |
High Polygon Count (8 Lights) | 2901 KTriangles/s | 2464 KTriangles/s |
8MB Texture Rendering Speed | 211.8 FPS | 207.8 FPS |
16MB Texture Rendering Speed | 202.7 FPS | 199.8 FPS |
32MB Texture Rendering Speed | 167.5 FPS | 164.1 FPS |
64MB Texture Rendering Speed | 99.6 FPS | 101.5 FPS |
Bump Mapping (Emboss, 3-pass) | 129.3 FPS | 118.7 FPS |
Bump Mapping (Emboss, 2-pass) | 156.0 FPS | 145.5 FPS |
Bump Mapping (Emboss, 1-pass) | 222.2 FPS | 212.3 FPS |
Bump Mapping (Environment) | Not Supported | Not Supported |
2. 1024×768 16ビットカラー Athlon
SDRAM版 DDR版
3DMark Result | 4362 3D marks | 4086 3D marks |
CPU Speed | 310 CPU 3D marks | 292 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 83.4 FPS | 78.2 FPS |
Game 1 - Helicopter - Medium Detail | 60.4 FPS | 55.6 FPS |
Game 1 - Helicopter - High Detail | 29.0 FPS | 24.8 FPS |
Game 2 - Adventure - Low Detail | 95.3 FPS | 89.2 FPS |
Game 2 - Adventure - Medium Detail | 59.7 FPS | 58.1 FPS |
Game 2 - Adventure - High Detail | 38.7 FPS | 34.7 FPS |
Fill Rate (Single-Texturing) | 307.9 MTexels/s | 305.7 MTexels/s |
Fill Rate (Multi-Texturing) | 603.9 MTexels/s | 598.0 MTexels/s |
High Polygon Count (1 Light) | 6955 KTriangles/s | 6286 KTriangles/s |
High Polygon Count (4 Lights) | 5886 KTriangles/s | 5970 KTriangles/s |
High Polygon Count (8 Lights) | 4431 KTriangles/s | 4489 KTriangles/s |
8MB Texture Rendering Speed | 215.2 FPS | 210.2 FPS |
16MB Texture Rendering Speed | 210.8 FPS | 205.2 FPS |
32MB Texture Rendering Speed | 188.1 FPS | 174.9 FPS |
64MB Texture Rendering Speed | 123.6 FPS | 121.4 FPS |
Bump Mapping (Emboss, 3-pass) | 129.1 FPS | 118.0 FPS |
Bump Mapping (Emboss, 2-pass) | 155.7 FPS | 144.7 FPS |
Bump Mapping (Emboss, 1-pass) | 222.1 FPS | 212.9 FPS |
Bump Mapping (Environment) | Not Supported | Not Supported |
3. 1024×768 32ビットカラー Direct3D T&L
SDRAM版 DDR版
3DMark Result | 3108 3D marks | 2916 3D marks |
CPU Speed | not | not |
Game 1 - Helicopter - Low Detail | 59.3 FPS | 56.5 FPS |
Game 1 - Helicopter - Medium Detail | 41.5 FPS | 39.1 FPS |
Game 1 - Helicopter - High Detail | 18.4 FPS | 17.1 FPS |
Game 2 - Adventure - Low Detail | 54.1 FPS | 51.0 FPS |
Game 2 - Adventure - Medium Detail | 49.5 FPS | 45.6 FPS |
Game 2 - Adventure - High Detail | 36.2 FPS | 33.7 FPS |
Fill Rate (Single-Texturing) | 159.0 MTexels/s | 153.9 MTexels/s |
Fill Rate (Multi-Texturing) | 330.4 MTexels/s | 318.7 MTexels/s |
High Polygon Count (1 Light) | 5494 KTriangles/s | 4843 KTriangles/s |
High Polygon Count (4 Lights) | 4270 KTriangles/s | 3553 KTriangles/s |
High Polygon Count (8 Lights) | 2701 KTriangles/s | 2282 KTriangles/s |
8MB Texture Rendering Speed | 133.7 FPS | 128.8 FPS |
16MB Texture Rendering Speed | 128.5 FPS | 123.8 FPS |
32MB Texture Rendering Speed | 115.5 FPS | 111.0 FPS |
64MB Texture Rendering Speed | 91.0 FPS | 88.4 FPS |
Bump Mapping (Emboss, 3-pass) | 62.8 FPS | 59.3 FPS |
Bump Mapping (Emboss, 2-pass) | 78.2 FPS | 74.6 FPS |
Bump Mapping (Emboss, 1-pass) | 126.0 FPS | 119.3 FPS |
Bump Mapping (Environment) | Not Supported | Not Supported |
4. 1024×768 32ビットカラー Athlon
SDRAM版 DDR版
3DMark Result | 3155 3D marks | 2928 3D marks |
CPU Speed | not | not |
Game 1 - Helicopter - Low Detail | 56.6 FPS | 52.1 FPS |
Game 1 - Helicopter - Medium Detail | 44.1 FPS | 39.5 FPS |
Game 1 - Helicopter - High Detail | 19.1 FPS | 17.2 FPS |
Game 2 - Adventure - Low Detail | 56.9 FPS | 53.2 FPS |
Game 2 - Adventure - Medium Detail | 50.9 FPS | 47.8 FPS |
Game 2 - Adventure - High Detail | 35.9 FPS | 34.2 FPS |
Fill Rate (Single-Texturing) | 159.0 MTexels/s | 153.9 MTexels/s |
Fill Rate (Multi-Texturing) | 330.3 MTexels/s | 318.7 MTexels/s |
High Polygon Count (1 Light) | 5957 KTriangles/s | 4623 KTriangles/s |
High Polygon Count (4 Lights) | 5726 KTriangles/s | 4600 KTriangles/s |
High Polygon Count (8 Lights) | 4492 KTriangles/s | 4359 KTriangles/s |
8MB Texture Rendering Speed | 132.6 FPS | 127.2 FPS |
16MB Texture Rendering Speed | 129.4 FPS | 124.2 FPS |
32MB Texture Rendering Speed | 117.3 FPS | 112.6 FPS |
64MB Texture Rendering Speed | 108.0 FPS | 104.9 FPS |
Bump Mapping (Emboss, 3-pass) | 62.8 FPS | 59.2 FPS |
Bump Mapping (Emboss, 2-pass) | 78.2 FPS | 74.1 FPS |
Bump Mapping (Emboss, 1-pass) | 125.9 FPS | 119.1 FPS |
Bump Mapping (Environment) | Not Supported | Not Supported |
やはりDDR版がSDRAM版に負けていることが分かる。T&L使用時より未使用時の方が差が出ている。
Fill Rateもコアクロックが同じなのにDDR版の方が低い。でもなぜかHigh
Polygon Countで一部DDR版が勝っている所がある。なぜ?