GeForce4Ti4200の性能
今回はGeForce4Tiシリーズの最も下に位置するGeForce4Ti4200の性能について調べることとする。
GeForce4Ti4200はVRAMの容量でコアクロックとメモリークロックが異なっており、
VRAM 64MB版はコアクロック/メモリークロック : 250Mhz/250Mhz(DDR駆動) であり、
VRAM 128MB版はコアクロック/メモリークロック : 250Mhz/222Mhz(DDR駆動)
である。
今回のGeForce4Ti4200のベンチはVRAM 64MB版での結果であることに注意してもらいたい。
テスト環境
CPU : Pentium4 1.7GHz
MEMORY : RDRAM 256MB
M/B : ASUS P4T (i850)
OS : WinMe + DirectX8.1
なお、GeForce4Ti4200とGeForce4Ti4200のドライバーは28.32を使用。
設定はOepnGLの垂直同期をoffにした以外はデフォルトのまま。
(1) 3DMARK2000 ver1.1
左側の結果がGeForce4Ti4400、右側の結果がGeForce4Ti4200のものである。
1. 1024×768 16ビットカラー Direct3D T&L使用
3DMark Result | 9858 3D marks | 9432 3D marks |
CPU Speed | 624 CPU 3D marks | 611 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 177.2 FPS | 166.5 FPS |
Game 1 - Helicopter - Medium Detail | 134.2 FPS | 127.3 FPS |
Game 1 - Helicopter - High Detail | 103.7 FPS | 99.1 FPS |
Game 2 - Adventure - Low Detail | 245.7 FPS | 235.4 FPS |
Game 2 - Adventure - Medium Detail | 100.9 FPS | 98.7 FPS |
Game 2 - Adventure - High Detail | 59.8 FPS | 58.9 FPS |
Fill Rate (Single-Texturing) | 1056.6 MTexels/s | 900.8 MTexels/s |
Fill Rate (Multi-Texturing) | 2082.6 MTexels/s | 1900.0 MTexels/s |
High Polygon Count (1 Light) | 30038 KTriangles/s | 28610 KTriangles/s |
High Polygon Count (4 Lights) | 16431 KTriangles/s | 13561 KTriangles/s |
High Polygon Count (8 Lights) | 10956 KTriangles/s | 9693 KTriangles/s |
8MB Texture Rendering Speed | 717.0 FPS | 669.2 FPS |
16MB Texture Rendering Speed | 417.2 FPS | 401.2 FPS |
32MB Texture Rendering Speed | 236.4 FPS | 223.7 FPS |
64MB Texture Rendering Speed | 123.5 FPS | 117.6 FPS |
Bump Mapping (Emboss, 3-pass) | 387.6 FPS | 384.3 FPS |
Bump Mapping (Emboss, 2-pass) | 533.3 FPS | 530.6 FPS |
Bump Mapping (Emboss, 1-pass) | 894.3 FPS | 889.6 FPS |
Bump Mapping (Environment) | 643.9 FPS | 573.5 FPS |
2. 1024×768 32ビットカラー Direct3D T&L使用
3DMark Result | 9674 3D marks | 9260 3D marks |
CPU Speed | n/a | n/a |
Game 1 - Helicopter - Low Detail | 175.3 FPS | 168.6 FPS |
Game 1 - Helicopter - Medium Detail | 134.3 FPS | 130.4 FPS |
Game 1 - Helicopter - High Detail | 102.9 FPS | 97.2 FPS |
Game 2 - Adventure - Low Detail | 232.2 FPS | 218.4 FPS |
Game 2 - Adventure - Medium Detail | 101.4 FPS | 98.6 FPS |
Game 2 - Adventure - High Detail | 60.2 FPS | 58.5 FPS |
Fill Rate (Single-Texturing) | 725.1 MTexels/s | 644.5 MTexels/s |
Fill Rate (Multi-Texturing) | 2069.8 MTexels/s | 1883.1 MTexels/s |
High Polygon Count (1 Light) | 28976 KTriangles/s | 27845 KTriangles/s |
High Polygon Count (4 Lights) | 16398 KTriangles/s | 15356 KTriangles/s |
High Polygon Count (8 Lights) | 10815 KTriangles/s | 9889 KTriangles/s |
8MB Texture Rendering Speed | 693.9 FPS | 601.9 FPS |
16MB Texture Rendering Speed | 630.9 FPS | 567.8 FPS |
32MB Texture Rendering Speed | 424.9 FPS | 405.5 FPS |
64MB Texture Rendering Speed | 236.6 FPS | 224.1 FPS |
Bump Mapping (Emboss, 3-pass) | 339.1 FPS | 301.1 FPS |
Bump Mapping (Emboss, 2-pass) | 443.3 FPS | 392.4 FPS |
Bump Mapping (Emboss, 1-pass) | 714.8 FPS | 617.3 FPS |
Bump Mapping (Environment) | 539.8 FPS | 483.2 FPS |
3. 1600×1200 16ビットカラー Direct3D T&L使用
3DMark Result | 7744 3D marks | 7210 3D marks |
CPU Speed | 624 CPU 3D marks | 614 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 146.3 FPS | 135.2 FPS |
Game 1 - Helicopter - Medium Detail | 111.5 FPS | 103.5 FPS |
Game 1 - Helicopter - High Detail | 66.5 FPS | 60.8 FPS |
Game 2 - Adventure - Low Detail | 164.8 FPS | 149.6 FPS |
Game 2 - Adventure - Medium Detail | 96.6 FPS | 93.3 FPS |
Game 2 - Adventure - High Detail | 59.6 FPS | 58.4 FPS |
Fill Rate (Single-Texturing) | 1075.9 MTexels/s | 976.9 MTexels/s |
Fill Rate (Multi-Texturing) | 2146.7 MTexels/s | 1954.9 MTexels/s |
High Polygon Count (1 Light) | 24006 KTriangles/s | 22683 KTriangles/s |
High Polygon Count (4 Lights) | 15329 KTriangles/s | 14487 KTriangles/s |
High Polygon Count (8 Lights) | 10317 KTriangles/s | 9451 KTriangles/s |
8MB Texture Rendering Speed | 380.6 FPS | 343.0 FPS |
16MB Texture Rendering Speed | 354.7 FPS | 324.1 FPS |
32MB Texture Rendering Speed | 238.4 FPS | 229.4 FPS |
64MB Texture Rendering Speed | 125.2 FPS | 121.6 FPS |
Bump Mapping (Emboss, 3-pass) | 228.1 FPS | 204.4 FPS |
Bump Mapping (Emboss, 2-pass) | 313.5 FPS | 280.3 FPS |
Bump Mapping (Emboss, 1-pass) | 516.7 FPS | 464.9 FPS |
Bump Mapping (Environment) | 286.9 FPS | 258.2 FPS |
4. 1600×1200 32ビットカラー Direct3D T&L使用
3DMark Result | 6923 3D marks | 6252 3D marks |
CPU Speed | n/a | n/a |
Game 1 - Helicopter - Low Detail | 1356 FPS | 122.0 FPS |
Game 1 - Helicopter - Medium Detail | 103.0 FPS | 93.0 FPS |
Game 1 - Helicopter - High Detail | 60.2 FPS | 53.3 FPS |
Game 2 - Adventure - Low Detail | 129.2 FPS | 112.3 FPS |
Game 2 - Adventure - Medium Detail | 90.8 FPS | 84.8 FPS |
Game 2 - Adventure - High Detail | 58.0 FPS | 55.8 FPS |
Fill Rate (Single-Texturing) | 700.4 MTexels/s | 616.5 MTexels/s |
Fill Rate (Multi-Texturing) | 2135.5 MTexels/s | 1932.4 MTexels/s |
High Polygon Count (1 Light) | 21233 KTriangles/s | 18747 KTriangles/s |
High Polygon Count (4 Lights) | 14627 KTriangles/s | 11938 KTriangles/s |
High Polygon Count (8 Lights) | 9834 KTriangles/s | 8719 KTriangles/s |
8MB Texture Rendering Speed | 288.2 FPS | 247.9 FPS |
16MB Texture Rendering Speed | 280.2 FPS | 240.6 FPS |
32MB Texture Rendering Speed | 261.7 FPS | 223.9 FPS |
64MB Texture Rendering Speed | 220.8 FPS | 164.9 FPS |
Bump Mapping (Emboss, 3-pass) | 156.7 FPS | 134.6 FPS |
Bump Mapping (Emboss, 2-pass) | 210.9 FPS | 180.8 FPS |
Bump Mapping (Emboss, 1-pass) | 342.0 FPS | 294.7 FPS |
Bump Mapping (Environment) | 233.4 FPS | 205.4 FPS |
1024x768ではあまり差が出てないが1600x1200だとメモリーのクロック差がより結果に影響していると考えられる。