GeForce4Ti4200の性能

 今回はGeForce4Tiシリーズの最も下に位置するGeForce4Ti4200の性能について調べることとする。
GeForce4Ti4200はVRAMの容量でコアクロックとメモリークロックが異なっており、
VRAM 64MB版はコアクロック/メモリークロック : 250Mhz/250Mhz(DDR駆動) であり、
VRAM 128MB版はコアクロック/メモリークロック : 250Mhz/222Mhz(DDR駆動)  である。
今回のGeForce4Ti4200のベンチはVRAM 64MB版での結果であることに注意してもらいたい。

 テスト環境

 CPU : Pentium4 1.7GHz
 MEMORY : RDRAM 256MB
 M/B : ASUS P4T (i850)
 OS : WinMe + DirectX8.1

 なお、GeForce4Ti4200とGeForce4Ti4200のドライバーは28.32を使用。
設定はOepnGLの垂直同期をoffにした以外はデフォルトのまま。

(1) 3DMARK2000 ver1.1

左側の結果がGeForce4Ti4400、右側の結果がGeForce4Ti4200のものである。

   1. 1024×768 16ビットカラー Direct3D T&L使用

3DMark Result 9858 3D marks 9432 3D marks 
CPU Speed 624 CPU 3D marks 611 CPU 3D marks
Game 1 - Helicopter - Low Detail 177.2 FPS 166.5 FPS
Game 1 - Helicopter - Medium Detail 134.2 FPS 127.3 FPS
Game 1 - Helicopter - High Detail 103.7 FPS 99.1 FPS
Game 2 - Adventure - Low Detail 245.7 FPS 235.4 FPS
Game 2 - Adventure - Medium Detail 100.9 FPS 98.7 FPS
Game 2 - Adventure - High Detail 59.8 FPS 58.9 FPS
Fill Rate (Single-Texturing) 1056.6 MTexels/s 900.8 MTexels/s
Fill Rate (Multi-Texturing) 2082.6 MTexels/s 1900.0 MTexels/s
High Polygon Count (1 Light) 30038 KTriangles/s 28610 KTriangles/s
High Polygon Count (4 Lights) 16431 KTriangles/s 13561 KTriangles/s
High Polygon Count (8 Lights) 10956 KTriangles/s 9693 KTriangles/s
8MB Texture Rendering Speed 717.0 FPS 669.2 FPS
16MB Texture Rendering Speed 417.2 FPS 401.2 FPS
32MB Texture Rendering Speed 236.4 FPS 223.7 FPS
64MB Texture Rendering Speed 123.5 FPS 117.6 FPS
Bump Mapping (Emboss, 3-pass) 387.6 FPS 384.3 FPS
Bump Mapping (Emboss, 2-pass) 533.3 FPS 530.6 FPS
Bump Mapping (Emboss, 1-pass) 894.3 FPS 889.6 FPS
Bump Mapping (Environment) 643.9 FPS 573.5 FPS

   2. 1024×768 32ビットカラー Direct3D T&L使用

3DMark Result 9674 3D marks 9260 3D marks 
CPU Speed n/a n/a
Game 1 - Helicopter - Low Detail 175.3 FPS 168.6 FPS
Game 1 - Helicopter - Medium Detail 134.3 FPS 130.4 FPS
Game 1 - Helicopter - High Detail 102.9 FPS 97.2 FPS
Game 2 - Adventure - Low Detail 232.2 FPS 218.4 FPS
Game 2 - Adventure - Medium Detail 101.4 FPS 98.6 FPS
Game 2 - Adventure - High Detail 60.2 FPS 58.5 FPS
Fill Rate (Single-Texturing) 725.1 MTexels/s 644.5 MTexels/s
Fill Rate (Multi-Texturing) 2069.8 MTexels/s 1883.1 MTexels/s
High Polygon Count (1 Light) 28976 KTriangles/s 27845 KTriangles/s
High Polygon Count (4 Lights) 16398 KTriangles/s 15356 KTriangles/s
High Polygon Count (8 Lights) 10815 KTriangles/s 9889 KTriangles/s
8MB Texture Rendering Speed 693.9 FPS 601.9 FPS
16MB Texture Rendering Speed 630.9 FPS 567.8 FPS
32MB Texture Rendering Speed 424.9 FPS 405.5 FPS
64MB Texture Rendering Speed 236.6 FPS 224.1 FPS
Bump Mapping (Emboss, 3-pass) 339.1 FPS 301.1 FPS
Bump Mapping (Emboss, 2-pass) 443.3 FPS 392.4 FPS
Bump Mapping (Emboss, 1-pass) 714.8 FPS 617.3 FPS
Bump Mapping (Environment) 539.8 FPS 483.2 FPS

   3. 1600×1200 16ビットカラー Direct3D T&L使用

3DMark Result 7744 3D marks 7210 3D marks 
CPU Speed 624 CPU 3D marks 614 CPU 3D marks
Game 1 - Helicopter - Low Detail 146.3 FPS 135.2 FPS
Game 1 - Helicopter - Medium Detail 111.5 FPS 103.5 FPS
Game 1 - Helicopter - High Detail 66.5 FPS 60.8 FPS
Game 2 - Adventure - Low Detail 164.8 FPS 149.6 FPS
Game 2 - Adventure - Medium Detail 96.6 FPS 93.3 FPS
Game 2 - Adventure - High Detail 59.6 FPS 58.4 FPS
Fill Rate (Single-Texturing) 1075.9 MTexels/s 976.9 MTexels/s
Fill Rate (Multi-Texturing) 2146.7 MTexels/s 1954.9 MTexels/s
High Polygon Count (1 Light) 24006 KTriangles/s 22683 KTriangles/s
High Polygon Count (4 Lights) 15329 KTriangles/s 14487 KTriangles/s
High Polygon Count (8 Lights) 10317 KTriangles/s 9451 KTriangles/s
8MB Texture Rendering Speed 380.6 FPS 343.0 FPS
16MB Texture Rendering Speed 354.7 FPS 324.1 FPS
32MB Texture Rendering Speed 238.4 FPS 229.4 FPS
64MB Texture Rendering Speed 125.2 FPS 121.6 FPS
Bump Mapping (Emboss, 3-pass) 228.1 FPS 204.4 FPS
Bump Mapping (Emboss, 2-pass) 313.5 FPS 280.3 FPS
Bump Mapping (Emboss, 1-pass) 516.7 FPS 464.9 FPS
Bump Mapping (Environment) 286.9 FPS 258.2 FPS

   4. 1600×1200 32ビットカラー Direct3D T&L使用

3DMark Result 6923 3D marks 6252 3D marks 
CPU Speed n/a n/a
Game 1 - Helicopter - Low Detail 1356 FPS 122.0 FPS
Game 1 - Helicopter - Medium Detail 103.0 FPS 93.0 FPS
Game 1 - Helicopter - High Detail 60.2 FPS 53.3 FPS
Game 2 - Adventure - Low Detail 129.2 FPS 112.3 FPS
Game 2 - Adventure - Medium Detail 90.8 FPS 84.8 FPS
Game 2 - Adventure - High Detail 58.0 FPS 55.8 FPS
Fill Rate (Single-Texturing) 700.4 MTexels/s 616.5 MTexels/s
Fill Rate (Multi-Texturing) 2135.5 MTexels/s 1932.4 MTexels/s
High Polygon Count (1 Light) 21233 KTriangles/s 18747 KTriangles/s
High Polygon Count (4 Lights) 14627 KTriangles/s 11938 KTriangles/s
High Polygon Count (8 Lights) 9834 KTriangles/s 8719 KTriangles/s
8MB Texture Rendering Speed 288.2 FPS 247.9 FPS
16MB Texture Rendering Speed 280.2 FPS 240.6 FPS
32MB Texture Rendering Speed 261.7 FPS 223.9 FPS
64MB Texture Rendering Speed 220.8 FPS 164.9 FPS
Bump Mapping (Emboss, 3-pass) 156.7 FPS 134.6 FPS
Bump Mapping (Emboss, 2-pass) 210.9 FPS 180.8 FPS
Bump Mapping (Emboss, 1-pass) 342.0 FPS 294.7 FPS
Bump Mapping (Environment) 233.4 FPS 205.4 FPS

 1024x768ではあまり差が出てないが1600x1200だとメモリーのクロック差がより結果に影響していると考えられる。