CPUクロックは900MHZのまま、「Geometry Assist」をOFFにした状態でCPU
OptimizationはAthlon,SoftwareT&Lで計測しました。
まずはAthlonでの結果です。
3DMark Result | 3751 3D marks |
CPU Speed | 195 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 79.31 FPS |
Game 1 - Helicopter - Medium Detail | 50.52 FPS |
Game 1 - Helicopter - High Detail | 19.42 FPS |
Game 2 - Adventure - Low Detail | 92.14 FPS |
Game 2 - Adventure - Medium Detail | 46.07 FPS |
Game 2 - Adventure - High Detail | 25.09 FPS |
Fill Rate (Single-Texturing) | 509.43 MTexels/s |
Fill Rate (Multi-Texturing) | 590.54 MTexels/s |
High Polygon Count (1 Light) | 3342 KTriangles/s |
High Polygon Count (4 Lights) | 3025 KTriangles/s |
High Polygon Count (8 Lights) | 2577 KTriangles/s |
8MB Texture Rendering Speed | 324.52 FPS |
16MB Texture Rendering Speed | 318.08 FPS |
32MB Texture Rendering Speed | 227.01 FPS |
64MB Texture Rendering Speed | 110.64 FPS |
Bump Mapping (Emboss, 3-pass) | 154.01 FPS |
Bump Mapping (Emboss, 2-pass) | 200.72 FPS |
Bump Mapping (Emboss, 1-pass) | 319.53 FPS |
Bump Mapping (Environment) | Not Supported |
そしてSoftwareT&Lでの結果です
3DMark Result | 3488 3D marks |
CPU Speed | 172 CPU 3D marks |
Game 1 - Helicopter - Low Detail | 71.79 FPS |
Game 1 - Helicopter - Medium Detail | 45.37 FPS |
Game 1 - Helicopter - High Detail | 16.56 FPS |
Game 2 - Adventure - Low Detail | 91.29 FPS |
Game 2 - Adventure - Medium Detail | 42.80 FPS |
Game 2 - Adventure - High Detail | 22.88 FPS |
Fill Rate (Single-Texturing) | 509.40 MTexels/s |
Fill Rate (Multi-Texturing) | 590.17 MTexels/s |
High Polygon Count (1 Light) | 3455 KTriangles/s |
High Polygon Count (4 Lights) | 2341 KTriangles/s |
High Polygon Count (8 Lights) | 1681 KTriangles/s |
8MB Texture Rendering Speed | 314.18 FPS |
16MB Texture Rendering Speed | 310.09 FPS |
32MB Texture Rendering Speed | 221.02 FPS |
64MB Texture Rendering Speed | 110.93 FPS |
Bump Mapping (Emboss, 3-pass) | 154.07 FPS |
Bump Mapping (Emboss, 2-pass) | 200.82 FPS |
Bump Mapping (Emboss, 1-pass) | 319.70 FPS |
Bump Mapping (Environment) | Not Supported |
(適当な)まとめ
1. Fill RateとBump Mapping
はどの設定にしても変わらない
2. Geometry Assist に関わらずSoftwareT&Lでの結果はどの項目も変わらない
3. Geometry Assist ONのときのHardwareT&LではHigh
Polygon Count (8 Lights)の値が
他の結果と比べて大幅に高い
参考結果: 倍率変更でCPUを600MHZにして同じように計測
Geometry Assist ON : 2836(HardwareT&L)